If a filter is selected from the launcher, it will be saved in ProjectD2\filters and be used instead via a loot.filter system link from the ProjectD2 directory. If loot.filter is present in the same directory, it will be used instead of the default file. The default filter only has a few simple rules for adding descriptions to some items (map orbs and stackable gems/runes), and otherwise displays all items the same as they would be in vanilla.īy default, filtering is done using default.filter in the ProjectD2 directory - unless changed, it only has a few simple rules. There are also a few items that give this Aura, including the runewords Edge and Bramble.Item filters (often called lootfilters) are text files which contain rules for describing how items should be displayed in-game. Necromancer's Iron Golem always has this Aura, but it only affects themselves. Curses such as Amplify Damage and Decrepify greatly increase this aura's effectiveness, particularly on nightmare difficulty and hell difficulty. It also stacks with the Iron Maiden curse, which operates similarly to Thorns. The damage returned is physical and can be reduced by physical damage resistance, lowering the effectiveness of this aura in hell difficulty where monsters have 50% physical resistance. Thorns is useful when fighting bosses, as it give much more damage than taken, which in most cases is significant. Thorns will only work if the enemy actually hits the user however if the monster is unable to hit users due to high defense, high shield blocking, high level compared to the monster, or if they're often killed before they have a chance to do melee damage, then Thorns is not very effective. This aura will do severe damage to any monster or player that hits the user (or affected ally) with any melee attack, dealing damage to them: a flat value and based on a percentage of the damage they did to the user. The might of your blows shall be felt a hundred fold unto you! General Information Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. An eye for an eye is sometimes not enough.
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